Friday 4 December 2020

Collaboration with its partners and developed as part of a National Science Foundation

 Created by Rowan’s Experiential Engineering Education Department (ExEEd) in collaboration with its partners and developed as part of a National Science Foundation grant, the game is much better at predicting a person’s real-world responses than traditional electronic surveys, according to new research published in the Australasian Journal of Engineering Education. 

That means students who play the virtual simulation over a 15-day period also better learn how to prevent accidents from occurring due to poor decision-making, explained Associate Professor Cheryl Bodnar, whose engineering education research is backed by the National Science Foundation and the Kern Family Foundation. 

The result is an example of the evidence-based teaching tools computer science vs computer engineering develops to meet the evolving needs of industry and move engineering education forward. The department produces engineering entrepreneurship graduates with a background in both engineering and business skills, alongside engineers with doctoral degrees focused on engineering education who will serve as leaders in engineering student development in the future. 

“We produce really great engineers, but there is definitely a need in society right now to have individuals who can pivot, think outside the box, approach problems and look at a variety of different stakeholders,” Bodnar observed.


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